


I came across one dream-like find-the-object-by-list HOG scene, and several doable mini-games (which are SKIPPABLE). Once you find an item you can use, you have to place it into the pop-up bubble by shape, rather like a little puzzle. Most games it would frustrate me with, but the items are mostly well-camouflaged, and even if you see them, you may lose track of them again. except that if you haven't interacted with the proper area first ("found" the pop-up bubble), you can't pick anything up. Most of the gameplay is fragmented objects that you need to find. Tabs in the journal include Totem Stones (which are the point of the game), Tasks (though there is a visible task list, also), current location info, blueprints and dialogs (all conversations are noted). It really does have more options in it than I've seen in a game previously, but it is easy enough to figure out.

My second hint was that there was a (SKIPPABLE) tutorial for using the journal. My first clue that all might not be as it seems when I saw the comment (paraphrasing), "That peacock hasn't eaten in ages! He looks like an unhappy supermodel!" There is a lot of praise about how smart you are. Bright colors, simple tasks and a lot of feedback (trophies AND achievement flags) easily accounts for the perception. Music is fine, nothing I had to turn off.Īt first glance this is a game for children. The game is rife with vivid colors - the brightest blues, pinks and oranges are prevalent anywhere you should look. The game starts out with humor, "Enter Your Glorious Name," and "My eyes are old and feeble, describe yourself," at which point you have one of four characters to choose from, two female, two male.
TULULA LEGEND OF A VOLCANO HELP PLUS
Options include Sound, Music and "All Volume", plus a full-screen option and "Fewer dialogs". Tulula: Legend of a Volcano (FROG/Pop-up aka "Bubble")
